Malygos... what a joke.
1st attempt: Tank dies, sparks are a bit messy.Better late then never, Heavy Metal Inc have cleared all raid content with little challenge involved. (oh & I got myself a rather sexy new Neck: Nexus War Champion Beads)
2nd attempt: Lost a couple of people on Phase 2. Phase 3 we lose half the raid to a static field.
3rd attempt: Malygos goes down with little effort & few casualties.
You'd have thought that "Heroic" means a harder difficulty. Right?
Thats what it used to mean at least.
As the game is right now the raid encounters Naxx, Sarth & Malygos, all feel allot easier on Heroic.
This is probably because you depend less on individuals then you do the raid as a whole, but why shouldn't we be able to depend on individuals?
10-man raiding feels allot more personal to me while 25-man raiding feels like a Zergfest. We have over twice as many people and yet the bosses do not have twice as much health.
Most bosses don't even hit significantly harder.
In fact, the only single fight I feel is more difficult on "Heroic Difficulty" is Patchwork, an obstacle that is easily overcome with assigned healers and a stamina trinket.
What do you think?
Is heroic really More difficult?
I'm not usually one to complain about lack of a challenge but personally if it wasn't for the Achievement system I'd be bored with the game already.
Sometimes we need a good challenge to really single out the individuals and point out who is really under performing with no valid reason.